Bla bla blaa..

My photo
Well..Disebabkan blog ini di'create' since secondary school so content sangat kebudak-budak kan..So layan..

Monday, August 23, 2010

LOMPAT GELANG GETAH

Lompat getah
Dari Wikipedia Bahasa Melayu, ensiklopedia bebas.
Lompat ke: pandu arah, gelintar
Permainan lompat getah juga disebut sebagai "lompat tali" dan "zero point"oleh masyarakat segelintir tempat.
1. Alatan - getah yang disambung panjang dan dimatikan hujungnya supaya tidak terburai ketika permainan berlangsung.
2. Pemain - memerlukan sekurang-kurangnya tiga orang pemain, iaitu seorang yang memegang hujung kanan getah dan seorang di hujung kiri getah, manakala seorang lagi sebagai orang yang akan melompat. Walau bagaimanapun, permainan akan lebih memyeronokkan jika lebih ramai yang bermain. Jika demikian, dua pasukan perlu dibentuk dan tiap-tiap pasukan perlulah dilantik ketua atau "ibu" yang akan memulakan permainan apabila tiba giliran.
3. Cara bermain - a) bagi menentukan giliran, kebiasaannya kaedah lai lai li tam plom akan digunakan, diikuti oleh ow som (jika tiga pemain sahaja). Jika ramai pemain, "ibu" kedua-dua pasukan perlulah ow som.
b) "ibu" memulakan permainan, diikuti "anak-anak". Jika "anak" melanggar giliran, kesemua ahli pasukan termasuk "ibu" akan mati dan pasukan lawan pula yang akan bermain.
c) pada awal permainan, getah dipegang tegang pada paras tapak kaki. Semua yang melompat ketika ini perlu menyebut "zero point" atau "kosong game" (bagi orang Kelantan). Pemain tidak boleh menyentuh tali. Jika tidak, pemain itu akan mati.
d) kemudian, getah dipegang pada paras lutut. Pemain perlu melompat tanpa mengenai getah.
e) paras berikutnya ialah paras paha. Namun, paras ini boleh ditinggalkan dengan persetujuan kedua-dua pasukan. Lompatan tidak boleh mengenai getah.
f) paras pinggang. Pemain boleh melompat dengan menyentuh getah.
g) paras dada.
h) paras telinga. (orang yang memegang getah perlu berwaspada demi keselamatan mata dan muka andai kata getah di hujung yang satu lagi terlucut daripada pegangan)
i) paras kepala.
j) sejengkal dari atas kepala. Boleh dikecualikan dengan persetujuan kedua-dua pasukan.
k) huruf Z dan C pada paras pinggang
l) melompat pada paras pinggang sambil menutup mata. Jika ada pemain yang mati pada paras yang sebelum ini, pemain itu boleh dihidupkan kembali jika pemain lain tolong membuat satu lompatan lengkap untuknya (bilangan mengikut persetujuan kedua-dua pasukan). Merupakan penamat kepada pusingan pertama permainan.
[sunting] berdasarkan pengalaman penulis semata-mata : hanna_raz
Diambil daripada "http://ms.wikipedia.org/wiki/Lompat_getah"

ADA CINTA



DECLARE YOUR LOVE BEFORE IT'S TOO LATE

Monday, August 16, 2010

mean of internet


Internet is a global system of interconnected computer networks that use the standard Internet Protocol Suite (TCP/IP) to serve billions of users worldwide. It is a network of networks that consists of millions of private, public, academic, business, and government networks of local to global scope that are linked by a broad array of electronic and optical networking technologies. The Internet carries a vast array of information resources and services, most notably the inter-linked hypertext documents of the World Wide Web (WWW) and the infrastructure to support electronic mail.
Most traditional communications media, such as telephone and television services, are reshaped or redefined using the technologies of the Internet, giving rise to services such as Voice over Internet Protocol (VoIP) and IPTV. Newspaper publishing has been reshaped into Web sites, blogging, and web feeds. The Internet has enabled or accelerated the creation of new forms of human interactions through instant messaging, Internet forums, and social networking sites.
The origins of the Internet reach back to research in the 1960s, both commissioned by the United States government to develop projects of its military agencies to build robust, fault-tolerant, and distributed computer networks as well as private research. This research and a period of civilian funding of a new U.S. backbone by the National Science Foundation, as well as private funding for commercial backbones spawned worldwide participation in the development of new networking technologies and led to the merger of many networks. The commercialization of an international network in the mid 1990s, and resulted in the following popularization of countless applications in virtually every aspect of modern human life. As of 2009, an estimated quarter of Earth's population uses the services of the Internet.
The Internet has no centralized governance in either technological implementation or policies for access and usage; each constituent network sets its own standards. Only the overreaching definitions of the two principal name spaces in the Internet, the Internet Protocol address space and the Domain Name System, are directed by a maintainer organization, the Internet Corporation for Assigned Names and Numbers (ICANN). The technical underpinning and standardization of the core protocols (IPv4 and IPv6) is an activity of the Internet Engineering Task Force (IETF), a non-profit organization of loosely affiliated international participants that anyone may associate with by contributing technical expertise.

Tuesday, August 10, 2010